********************************************************************* The Legend of Zelda: Ocarina of Time Guide (Version 1.9) By Chris Sloan (Last Updated 20/1/99) ********************************************************************* Table of Contents 1. What's New? 2. Link's Moves/ Controller Configuration 3. The Subscreens 4. Link's Inventory 5. Kokiri Forest and the Great Deku Tree 6. Hyrule Field, Market, Hyrule Castle, and Lon Lon Ranch 7. Kakariko Village, Lost Woods, Death Mountain, Goron City, and Dodongo's Cavern 8. Zora's River, Zora's Domain, Lake Hylia, and Inside Jabu-Jabu 9. Temple of Time, Graveyard, and Forest Temple 10. Death Mountain Crater and Fire Temple 11. Ice Cavern and Water Temple 12. Kakariko Well and Shadow Temple 13. Gerudo Fortress, Gerudo Training Complex, and Haunted Wasteland 14. Locations of the Pieces of Heart 15. Locations of the 7 Cuccos in Kakariko Village ********************************************************************* 1. What's New? Version 1.9- I added the Gerudo Fortress area, and the Haunted Wasteland, which leads to the Spirit Temple! Expect to see Spirit Temple info coming within the next update or two! Version 1.8- I added the Water AND Shadow Temples just like I promised! Look for new info coming smoothly for the next couple days! Version 1.7- I added the Ice Cavern section as well as an updated list of Link's Inventory, which includes where you find everything! Sorry for the disappointment, but the Water Temple section will have to wait for now. E-mail me with any questions on that temple, or if you wanna help make a guide for that temple! Since I can't hold the guide until I get the stuff on Water Temple, I'll just go around it for now! I've also added the Kakariko Well and Shadow Temple section, too, but it's also incomplete! I'm gonna work on it all weekend and when I update again Sunday, it'll have Water Temple AND Shadow Temple there! Version 1.6- Small update tonight, but I finally added the list for finding the 7 cuccos that many people requested from me! Look for a Water Temple guide in tomorrow's guide. Version 1.5- I added the Fire Temple section and the Death Mountain Crater part, too. Mainly, it's just the temple in this version because the crater hasn't got anything really important. Version 1.4- I finally added the Forest Temple thanks to Zauron's walkthrough and his permission! Look for the Fire Temple to be added tomorrow! Version 1.3- I added Zora's River, Zora's Domain, Lake Hylia, and Inside Jabu-Jabu's Belly. Tomorrow's update will include Forest Temple, so stay tuned! Version 1.2- I added a whole new section as you saw in the TOC above. More updates to come, though! Version 1.1- I added the first parts of the game in this guide so far. Expect to see more info on this guide updated every day for a couple weeks or so! ********************************************************************* 2. Link's Moves/ Controller Configuration B: Draw your sword (Press again to slice your sword sideways.) Z + Up + B: Stab an enemy Z + B: Overhead Chop the enemy Z + A: Jump attack Up + A: Roll attack Hold Z, Press Down + A: Back Flip Hold Z, Press Left/Right + A: Dodge or sidestep an attack Hold B, then release: Spin attack R: Hold the shield in front of you Z + R: Hold the shield while walking C-Up: Switch to a first-person view and look at Navi when she calls you C-Down, Left, and Right: Assign your weapons to these buttons A: The action button; it tells you onscreen when you can dive underwater, talk to people, open doors, throw objects, push and pull objects, and drop down from cliffs and ladders while hanging. L: Turn on/off your map if you have one Z: Change view to directly behind Link, look at a person or object, or use Z-Targeting, which lets you aim at monsters in battle. To move your aim, press Z repeatedly and to unlock your aim, press Z while holding down on the Control Stick. ********************************************************************* 3. The Subscreens When you push Start, there are four subscreens that you can look at. First is your map, telling you where you are right at that time. Second is your inventory list, which you have your tools that can be assigned to the C Buttons. Third is the Quest Status Screen, which shows how many Pieces of Heart you have, what Songs you know, what Spiritual Stones/ Medallions you got, and how many Skulltula Tokens you have. Finally, there's your equipment screen, which you use to equip your swords, shields, boots, and tunics. ********************************************************************* 4. Link's Inventory Kokiri Sword *: Your basic sword that you can find in Kokiri Forest. It's the only sword you can use as Adult Link. Master Sword **: You find this at the Temple of Time after you've gotten all three Spiritual Stones and the Ocarina of Time. You can only use it as Adult Link and it also lets you travel through time. To go back to being a child, drop the sword back into the stone. Giant's Sword (Biggoron's Sword) **: You get this from the Giant Goron atop Death Mountain after you've finished the trading process. It's twice as powerful as the Master Sword and it's held with two hands! Deku Shield *: Buy this at Kokiri Forest Shop for 40 rupees. It's a good shield, but if hit by fire, it will burn! Hylian Shield: Buy at the Market for 80 rupees. It's a little too heavy for Young Link, but just right for Adult Link. You can also get the Hylian Shield for free at the Kakariko Graveyard! Just pull on the stone with small plants in front of it, and enter the secret room and you'll find the shield in the chest! Mirror Shield **: You find this in the Spirit Temple as Adult Link. It reflects light off it when the sun or other forms of light shine on it. Kokiri Tunic: This is your basic outfit, and it does nothing special like the other tunics you'll find. Goron Tunic **: You can buy this at Goron City Shop for 200 rupees, but don't waste your money on it! The rolling Goron will give you it when you stop him with bombs as Adult Link. It also protects you from the intense heat of the Death Mountain Crater and other hot spots. Zora Tunic **: You can buy this at Zora's Domain for 300 rupees, but like before, don't waste the money! After you beat Ice Cavern and thawed King Zora out with some Blue Fire, he'll give it to you for free. Kokiri Boots: These are the basic boots that you start with; nothing special about them! Iron Boots **: You find these at the Ice Cavern, and they let you sink to the bottom in a body of water. Hover Boots **: You find these at the Shadow Temple. They let you float across gaps for a short period of time, and it also keeps you from sinking in the Haunted Wasteland. Silver Scale: You get this in Zora's Domain as Young Link by winning the diving contest. It lets you dive deeper and stay under longer. Golden Scale: You get this at the Fishing Pond near Lake Hylia as Adult Link. You must catch a record breaking fish, weighing at least ten pounds! Goron's Bracelet *: You get this at Goron City after making Darunia dance in his room. It allows you to pick up the Bomb Flowers! Silver Gauntlets **: You find these in the Spirit Temple as Young Link, but you can only use them as an adult. They allow you to push heavier things. Golden Gauntlets **: You find these at Ganon's Castle, and it allows you to lift the huge silver pillars blocking certain areas. Bomb Bag: You find this in Dodongo's Cavern and it lets you carry and buy Bombs! It can be upgraded to Big Bomb Bag somewhere. Stone of Agony: You find this at the House of Skulltula after you collected 20 Skulltula Tokens. You use the Rumble Pak to find secrets. Gerudo's Card **: You find at Gerudo's Fortress and it shows you're a member, so the guards won't attack or jail you again! Skulltula Tokens: You find these all over the place by defeating the Gold Skulltulas. They help you get useful items and eventually break the curse of the Skulltula! Bullet Bag *: You find it in the Lost Woods by getting three bulls-eyes at the shooting game. It lets you hold up to 50 bullets! Deku Stick *: It can be used as a weapon and a tool. It can be used as a torch or to start a fire. You can buy them in shops or find them on the ground after defeating enemies. Fairy Slingshot *: This long-range weapon uses Deku Nuts as ammo and it can shoot at targets out of your range. Boomerang *: You can use it to stun or defeat weak enemies. Some creatures can only be defeated with the Boomerang! Deku Nut: When you throw a Deku Nut, it's blinding light will stun some enemies, giving you a chance to attack. You can find them under stones, bushes, and from defeating enemies. Fairy Ocarina *: You get this from Saria as you leave Kokiri Forest. It lets you play magical songs, as you learn them! Ocarina of Time: You find this in the moat at Hyrule Castle after you get all three Spiritual Stones and as you enter the castle as Young Link. Lens of Truth: It allows Link to look through fake walls and see invisible items. It takes some MP each time it's used, but it's worth it! Bomb: Use these to blow up weak portions of walls or break boulders blocking underground grottos. You can also throw one, too. Bombchu: This mouse-type thing can carry bombs to a target. It can climb up walls, but Link can't steer it, so aim carefully before you let it go! Magic Bean *: Kind of like the story, Jack and the Beanstalk. Link can plant these beans when he finds a nice spot, then it grows as time passes. You buy them from the fat guy at Zora's River. Fairy Bow **: When you become a young man, you ditch your slingshot to get this bow. It can shoot the Fire, Ice, and Light Arrows as you get them. Hookshot **: You can use this to grapple onto objects and swing across gaps. As the adventure goes on, you can make it longer, therefore changing its name to Longshot. Megaton Hammer **: Use this to crush enemies, move blocks, and turn rusted switches. Fire Arrow **: These arrows detonate on impact, making a big explosion. It takes 2 MP to use them. Ice Arrow **: These arrows freeze enemies on impact. It takes 2 MP to shoot one, and if you don't have enough, it'll still shoot. It just won't freeze the enemy! Light Arrow **: These arrows take more damage than the Fire and Ice arrows, but it takes 4 MP to use, though. Save them for when you really need them, don't waste them. Din's Fire: This spell allows link to surround himself with a ring of fire. It takes 6 MP to use it. Farore's Wind: Use this to create a Warp Point anywhere in Hyrule, making it easier to travel places! To collapse a Warp Point already placed, just use the "Dispel Warp Point" command. It takes 6 MP to use it. Nayru's Love: This spell protects Link from being damaged for a short period of time. It takes 12 MP to use. * - Can only be used by Young Link. ** - Can only be used by Adult Link. ********************************************************************* 5. Kokiri Forest and the Great Deku Tree You start the game sleeping inside your home in Kokiri Forest. When Navi the Fairy comes, you'll wake up. Leave your house and run up the small hill and go to the left. Go around or climb over the fences to reach the wall. When the Action button says "Enter", push A and crawl through the passageway. There'll be a maze with a boulder moving through it. Get through the back of the maze and open the chest there to get the Kokiri Sword! Get back out by crawling through the passage again. Run around the grassy areas, jump across the river with square-shaped rocks, and go into Mido's Home and open the chests to find some rupees. When you have at least 40 Rupees, go to the Shop and buy the Deku Shield. Now, go towards the path to the Deku Tree and talk to Mido. If you have your sword and shield equipped, he'll let you pass through the path to talk to the Tree. Talk to the Deku Tree and hear what he has to say until it opens up in front. When you can move again, enter the tree through that opening. Inside the Great Deku Tree, defeat the enemies there and get some Deku Nuts and Deku Sticks, also cut down bushes to get nuts, rupees, and even hearts! Climb the ladder to reach the second floor, where you'll find the Map in a chest. Jump across the gap to the right of the chest and enter the door there. When the Deku Scrub in the center of the room attacks, just use your shield and reflect the nut back at him. When it hits, try and catch him and he'll give you info on how to defeat his other brothers. Go to the next room and run through the room, jumping on the gray block, then the other side before it crumbled. Open the chest to get the Fairy Slingshot! Since the block crumbled, you can't find a way back across, so it's time to use your slingshot. Aim at the ladder high above you, and it'll fall, giving you access to the door again! Get back into the main area and shoot the Skulltulas crawling on the vine-like walls above the chest with the Map. After they're all defeated, climb up the wall and touch ground up there to get to the third floor. Go a little bit to the right and enter the door there. Take out a Deku Stick and light it up, then light the other torch in the room to leave the room afterwards. Push the switch and the three platforms in middle of the room will rise for a limited time. Jump across the platforms to the other side and open the chest to get the Compass. To get back to the other side without the platforms risen, run to the other side and climb up the wall. Go back into the main area and defeat any of the Skulltulas hanging above the edges of the walkways by swinging your sword at their soft bellies twice. Then, go to the edge of the platform facing the center, and then look down at the web. Jump off the ledge and fall through the web, destroying it. You'll now be able to reach the basement this way! Get onto fry land and take out another Deku Stick and light it up. Now, run across the shallow water to the other side by the webs and burn the web apart and enter the door. Defeat the enemies there and aim your slingshot at the eye above the door and shoot to raise the bars blocking it. Go through the door, and dive underwater and push the switch to lower the water. Get back to the entrance of the room and wait for the platform to reach your side. Then, get on and let it take you across the water to the other side. (Don't worry about the spiked log, it won't hit you, but it'll hurt if you didn't push the switch!) Defeat the Skulltula and pull the block across the floor so you can reach the door. Defeat the Deku Baba here, then take a Deku Stick and light the two torches here to open the door. Go into the next room, but watch out; three enemies will fall from the ceiling to attack, so be prepared. Light up a Deku Stick after that and burn the web blocking access to the next room. Go into the room and defeat the Deku Babas, then push the block into the water. Then, jump into the water and get onto the ledge with the lit torch on it. Light up a Deku Stick by it and jump from the platform onto the block, then onto the other side. Swing the Stick down above the web on the floor to burn it apart. Fall into the hole and surface on the dry land again. This time, there are three Deku Scrubs there and you can only beat them in a certain order. I believe the order in killing them is: 2 3 1. When you hit the last one, it'll start moving around the room, so catch it. He`ll give you a tip on defeating the boss in the next room, then leave. Refill your hearts if needed and go into the next room and look up at the ceiling. The boss, Gohma, will see you and jump onto the floor to attack. Shoot it in the eye when it turns red, then when it's stunned, come in and swing at the eye with the sword. It'll take about 10 hits from your sword to kill it. Take the Heart Container and go to the light to exit the Deku Tree! Listen to what it has to say and before it dies, it'll give you the Kokiri Emerald, which is also the first Spiritual Stone! Now, leave the area and talk to Mido at the end of the path. When he leaves, exit the forest and as you leave, Saria will talk to you. She'll give you the Fairy Ocarina, then it's off to Hyrule Castle! On your way out, talk with the owl, then go to the Castle! ********************************************************************* 5. Hyrule Field, Market, Hyrule Castle, and Lon Lon Ranch Now that you're done with Kokiri Forest, it's time to go to Hyrule Castle! From where you spoke with the owl, follow the path through Hyrule Field to the castle gates. You may be stuck fighting throughout the night if you can't get there before sunset. No worry, because you can fend off the skeletons that come out during the night! When morning comes, run across the drawbridge and into the Market. Stop at the guardhouse right after you cross the bridge and destroy all the pots for an easy bunch of rupees! Don't enter the Bazaar and buy the Hylian Shield yet; you can get a discount on it later if you wait a bit. Go through the Market and follow the path out of it to the castle. You can't enter through the gates because they're closed and guards are everywhere, so you're going to sneak in! Speak with Malon by the wall with vines on it to get a Weird Egg, then climb the wall. Run across to the gate and go down the ladder and exit the door to get past it! Now the tricky part is avoiding the guards, and I'll try and describe how to get past them as good as I can. When the path turns left for the first time, run up the hill and into the grassy area. Run past the guard and follow the path through the grass to the castle. Before you reach the castle, turn off the path to the left and climb up the wall to the left of the guard and the main entrance. Jump down into the water and swim down the stream until you reach the end where it's blocked. Jump out and walk towards the sleeping man. By now, your Weird Egg has hatched, so use the Rooster to wake him up! He'll talk to you, then run away. Now, push and/or pull the two blocks where he was sitting and push them both over the edge. Jump across to the door with an opening with water coming out and crawl in. Go through the Castle Courtyard while avoiding ALL the guards along the way until you reach Princess Zelda at the end of all that stuff. Talk to her and listen to her story, then she'll give you a letter, which allows you to get through guarded gates without a problem! As you leave, you'll run into Impa. Talk to her and she'll teach you Zelda's Lullaby and escort you out of the castle, away from the guards. From the castle, run through Hyrule Field until you reach Lon Lon Ranch near the middle of the field. Enter the first house to the left and talk to Talon, the man you woke up at the castle. He'll play a game with you for some rupees; find his three special cuccos and get a Bottle filled with Lon Lon Milk! After you win, go into the ranch itself and talk to Malon. Use your Ocarina and she'll teach you Epona's Song! After that, leave the ranch and head east of the castle to Kakariko Village. ********************************************************************* 7. Kakariko Village, Lost Woods, Death Mountain, Goron City, and Dodongo's Cavern Get to Kakariko Village by crossing the bridge east of the castle and run up the stairs in the mountain to reach the town. Now that you're in Kakariko Village, go up the stairs to the left of the main path, and then go up the next set of stairs near the lookout tower. Go up to the guard by the gate and show him Zelda's Letter. He'll talk to you and he'll eventually tell you to go to the Market and buy the Hylian Shield. You'll get a discount on it after talking to him! After you get the shield, go to the Lost Woods by entering it from Kokiri Forest. From the entrance to the woods, go right into the next area, then go left. Turn right again, and then go left through a couple areas. Then, turn left and finally turn right. Go through the maze at the Sacred Forest Meadow, and talk to Saria at the end. She'll teach you Saria's Song, which lets you speak with her anytime. After that, get all the way back to Kakariko Village by the gate like before. Now that the gate is opened, it's time to go up Death Mountain! As you head up the mountainside, you'll see the Dodongo's Cavern, but there's a boulder blocking the entrance, so just continue up the path for now. When the path splits, take the right path to Goron City. Once there, walk the tightrope right across to the lone Goron sitting on a platform. Talk to him to hear about his brother, Darunia, then walk back across to the ledges by the entrance. Go down the stairs all the way to the bottom level and step on the mat in front of the closed door. Take out your Ocarina and play Saria's Song. Then, when the door opens, stand on the mat in front of Darunia and play Saria's Song again to make him dance! After he's done dancing, he'll give you the Goron's Bracelet, which lets you pick up the Bomb Flowers! Leave Goron City and find the area where there's a Goron sitting there by a group of Bomb Flowers. Then, pick up a Bomb Flower and throw it over the edge at the Cavern far below. If you threw well, you'll destroy the boulder, granting you access to Dodongo's Cavern! Go back down the mountain and enter the cave. From the start, go down the right hill and hug the wall to the right of the lava pool to reach dry land on the other side. Climb up the ladder and take the Bomb Flowers and use them to blow open the doors and the Beamos. Enter the last door and watch out for the enemies here; they explode shortly after you defeat them! At the end of this long room, push an Armos statue onto the switch to remove the bars blocking the door. Enter the door and go down the hallway, then enter the next door. Get ready for a little fight here against two very agile Lizalfos. After you beat them, go and enter the next door at the back of this room. Defeat the Dodongos here by getting behind them and hitting their tails with your sword a few times. After they're all defeated, light a Deku Stick and light the other three torches in the room to open the door out of there. Continue through the next room until you end up in the main area again. This time, make your way to the other side of the room and blow open the doors there, too. In the middle room, be sure to take the Map after bombing the room open. Enter the door at the end closest to the big dinosaur head. The secret here is to detonate ALL the Bomb Flowers here at once. To do that, pick a Bomb Flower that's NOT on the gray ledge and put it in the empty space in the middle of the ledge. When it explodes, so will the other flowers, which will now trigger the stairs to come down! Climb the stairs and the wall up to the next floor and land on either side because it doesn't matter. Follow the path to where the path connects with the other one and turn left/right depending on what side you're on, and enter the next room. Push all the Armos until you find the one that's a statue and push it away from the ladder so you can get up there! Push the switch to open the door to the next room. In the next room, just run down the hall and make the jump between the broken bridge. In the next room, avoid the blade traps and make your way to the other end of the room. Then, jump on the block and on the ledge right in front of the door. Turn around and jump onto the platform with the Bomb Flower, and pick it up and throw it so it sits on the ledge that you were just standing on. If successful, you'll destroy the door, giving you access to the next room! Go through the path and defeat the Lizalfos in the following room with your sword. Then, enter the next room and follow the hallway through the next room, too. Go through the next hallway and you'll end up in the room you skipped before. Jump across the gap and open up the chest to get the Bomb Bag, which lets you carry Bombs! As a bonus, it already has 20 Bombs inside it! Go through the next hallway and press the switch there to raise a pillar from the bottom of the area to bring you down there quickly when needed. Walk along the ledges and you'll see a bridge. There are two holes in the bridge, which you can easily jump over! Stand next to each hole and drop a Bomb into each of the eyes of the big head below. When Bombs are dropped into both holes, the mouth will open, giving you access to the rest of the cavern! Use the pillar you activated before to get down there and enter the room inside the mouth. Enter the next room and defeat the flying bats here. Then, follow the reachable path around through a couple rooms. Then, follow another path back to the same room, but right behind a block! Push the block down and into the hole where the switch is in middle of the room. Then, enter the next room and drop into the lair of King Dodongo! When he walks towards you, he'll open his mouth wide. Throw a Bomb into his mouth to hurt it. Repeat the process a few more times to defeat it! After you exit the Cavern, Darunia will thank you and give you the Goron's Ruby! ********************************************************************* 8. Zora's River, Zora's Domain, Lake Hylia, and Inside Jabu-Jabu To get to Zora's River from Kakariko Village, go left after exiting the town and follow the river into the side of the mountain. Follow Zora's River all the way up to the waterfall at the end. Stand in front of the falls and play Zelda's Lullaby with your Ocarina to open the cave behind the waterfall. Jump across into the cave to reach Zora's Domain! Follow the dry path up to the Zora Shop and go up the hill and the stairs to reach King Zora. Stand on the platform and talk to him, and he'll tell you that Princess Ruto is missing! Get back down to the big lake downstairs in Zora's Domain. Dive in the water and swim towards the wall where the hill was, and go into the underwater hole because it leads to Lake Hylia! Once there, swim a little bit out and dive underwater again and take the Bottle with a message inside. Then, go back to Zora's Domain through that underwater passage you used to get there and go back up the hill and show King Zora the message. He'll then move over, letting you get into Zora's Fountain and Jabu-Jabu. Go down to the shallow sections of the Domain and catch a fish in your Bottle, then go behind King Zora and head to Zora's Fountain, home of Jabu-Jabu! Feed Jabu-Jabu the fish and he'll suck you into his insides. From the start, defeat all the enemies in the room, and then shoot the switch on the ceiling to open the door. Then, go right through the next room and enter the following room. (Don't worry, you'll come back to it later!) Talk to Princess Ruto and she'll walk away from you and fall into a hole in the floor! Save her by jumping into the hole after her and you'll land in the basement. Talk to her again and she'll finally let you carry her around. Go through the door behind you and go down the hallway while avoiding the floating bubbles. In the next room, drop into the middle area and throw Ruto onto the platform at the other side of the room. Then, press the switch to make the water rise, and swim up to reach the other side, too. Run through the next hallway, still avoiding the bubbles, and when you reach the door, turn around and shoot the switch in the ceiling to open it! Enter the next room and dodge the enemy's attacks while waiting for the floating platform to come down to the basement. When it comes, jump on and ride up to the first floor again where you were before. Walk along the ledge and enter the next room with the holes in the floor. This time, make your way to the other end of the room and enter the door to the next area. When the path splits, take the far right path and step on the switch. If the door shuts again if you get off the switch, place Ruto on the switch to keep it open for you. (This goes for all the switches in this area.) Defeat ALL the enemies in this room to get the Boomerang! Leave the room and take the second right and enter the room. Defeat the Green Parasite Tentacle swinging from the ceiling by aiming and throwing your Boomerang at its narrow weak spot a few times. After you defeat it, the big barrier in the room with the holes will disappear! Go back to the room with the holes, and drop into the new hole. You'll drop onto a ledge in the basement, which you couldn't reach otherwise. Enter the door there and when she asks you to, throw Ruto onto the platform so she can get the jewel there. The platform will take her up a couple floors and bring a giant octopus down to attack you! Defeat it by running around and around until you finally get behind it. Then, use the Boomerang and attack the weak spot with the sword. Repeat the process a few more times to defeat it, then climb onto the platform to get to the second floor. Go down the hallway and enter the next room. Use the Boomerang to make the shaky blocks stay still for a while, then jump across them to the other side! In the next room, jump onto the ledge and ride it down to the first floor again in that room you skipped earlier. This time, you're now able to reach the switch there. Get a crate from the nearby ledge and put it on the switch to keep the door open for you. Enter the next room and climb up the vines on the wall in back of the room. Stand a little bit back from the glass panel and use Z-Targeting to aim at the switch at the other side. Once your aim is set, throw the Boomerang so it swings around the glass and hits the switch! Now, get back down to the ground and enter the now opened door. Go down the hall and enter the next door to reach the boss, Barinade! Defeat it by using Z-Targeting on the huge tentacles on top of it and hitting them with your Boomerang. When the jellyfish guys start swinging around the room, use your sword to destroy them all. When they spin REALLY FAST around the boss, use the Boomerang and hope it hits the middle of the boss. Run in and attack with the sword a few times. Repeat the last few steps to defeat the boss! After you leave Jabu-Jabu, Ruto will give you Zora's Sapphire, the last Spiritual Stone! ********************************************************************* 9. Temple of Time, Graveyard, and Forest Temple After you get the last Spiritual Stone, head to Hyrule Castle to tell Zelda. When you get there, Gannondorf has come and Zelda has been taken from the castle with Impa. She'll drop the Ocarina of Time in the stream around the castle, so after the scene is over and you can move, dive into the water to get it. Go to the Temple of Time and play Zelda's Lullaby (I could be wrong you know.) in front of the altar to open the door. Enter the next room and take the Master Sword. You'll be warped ahead 7 years in time, and you'll meet Sheik and the Sage Rauru. Sheik will teach you the Song of Time and tell you to go to Kakariko Village. Once at the village, head to the graveyard and go up to the Royal Tomb. Play Zelda's Lullaby to open up the tomb, then enter the underground chamber. Go all the way through the tomb until you reach the wall with the hieroglyphics in it. Read them to learn the Sun's Song, which makes the sun rise/set at anytime. Exit the tomb and head towards the spot where the bean hole used to be and pull on the tombstone at the end of the line. Go underground and Dampe will race you, so just follow him closely. When you get to the end, you'll get the Hookshot! After that, enter the last room and play the Song of Time to make the blue block disappear. Follow the path to get inside the windmill, then exit it through the door. Now, go to the Lost Woods and follow the path like before to reach the Sacred Forest Meadow. Make your way through the maze while avoiding the Moblins and the club- pounding enemy by the stairs. When you finally reach the meadow, Sheik will teach you the Minuet of Forest, which warps you to that spot at any time, from anywhere! Use the Hookshot on the branch above you to reach the entrance of the Forest Temple. Now, this guide was provided by Zauron ([email protected]), so if you have any questions on Forest Temple, you should ask him for better answers! First thing to do, is in the very first room, the entryway with the trees and the wolves, is climb up the vines on the right wall and then jump from tree to tree to get the small chest up on the left wall containing a small key. Now enter the temple. Kill the giant Skulltula in this hallway (it only takes 1 regular hit now with Adult Link's more powerful Master Sword) and enter the Big Room. You'll see some ghosts making off with some torch flames. Now go straightforward and enter the door up the stairs on the other side. They'll be a blue flaming skull here. Z target it and use your shield (R button) until it runs into your shield. That will get rid of its blue flame. Then just take it out with your sword. Go through the next room and you'll be in the Lower Stalfos room. It's a large round room that contains two of the toughest enemies you've yet faced, the skeletal Stalfos. Using a combination of Z targeting, effective use of your shield, side jumps, and backflips, and some good ol' slashes and jump slashes you should be able to take them out with a bit of practice. Remember that you can't block their jump attack so if they do one, backflip (back+A) to avoid it then counterstrike. One good thing is that for the most part the one you aren't focused on leaves you alone. Once these guys are toast, you'll be rewarded with a second small key. Kill the pots in the room and one should contain a life- giving faerie. Now return to the Big Room. Go to your right to a small corridor with a blue block in it. Play the Song of Time to get rid of the block and go through. This room, the West Plant Room, contains some man-eating plants that are much tougher than previous ones. Make your way to the vine-covered wall to your right. Kill whatever Skulltulas you can reach with your Hookshot and climb up the right side of the vines...you'll have to make you way up slowly and try to avoid the Skulltula that is left. Remember that if it doesn't see you it can't get you. If you have to when it comes at you push A to drop down and then grab back on and try again. Once you make it into the alcove with the doorway go in the door and kill the annoying blue flaming skull. You'll be rewarded with the dungeon map. Go through the next door and you'll find yourself on a balcony. Notice that the balcony next to you has a gray circle icon above the doorway. Use your Hookshot and shoot that gray icon thing to fly over to the other balcony. Step on the switch in there then kills the Skulltula with your Hookshot and uses the vines to climb down. Make your way to the well you saw get drained and climb down it. Run down this corridor to the other side and open the chest there to get your third small key. Now climb up the vines and you'll be back in the West Plant Room. Go out the door you came in and you'll find yourself back in the Big Room. Now go through the locked door to your right. Kill the Skulltula and go through the door in the small hallway. In the next room, which I refer to as the block puzzle room, climb up the two ladders and then follow the yellow arrows on the floor to walk around until you hit the back of the blue movable block. Push it until it's even with the hallway going the other way, then back up and go up the ladder you passed while pushing it. Up here go around until you meet a second movable block. Push this one until it stops moving, then go back, take a left, and fall off the ledge to fall back down to where the first block was. When you bump into it push it as far as it will go, then loop around to the other side of it and push it as far as it will go again. It will fall down slightly and you'll get that tone telling you solved a secret. Now climb up the block and then climb up the wall next to it and you'll bump into the second block again...push this one as far as it will go then climb it and the wall behind it. Follow the passageway around to a ladder and climb up it, then keep going and you'll see a locked door. Go through and you'll find yourself in the West Twisted Hallway. Follow it until you reach the West Twisted Room. Watch out for hands falling from the ceiling and hop across the stones to another locked door. Go through it and you'll be in the west stairway. Climb down the stairs and enter the Upper Stalfos Room. You've got a tough battle here. Kill the first Stalfos while avoid the pit and then two more will come after you. Unlike the previous two, with these two if you kill one and take too long killing the other, the first one will come back! Don't panic, keep your head, and I hope you put some faeries in your bottles from the forest meadow maze earlier! The reward for this tough battle is the awesome Bow. Now take your new bow and go BACK (yes, back, not forward) to the stairway you entered from. You should have seen a red ghost laughing at you right? Well, as soon as you got close she disappeared. This time shoot her with your arrow before you get close enough to make her disappear. If you get her in all three pictures she'll fight you. She's just like the composer brothers in the graveyard. Just keep blocking her attack until she appears and then letter have it with a jump slash. When she's dead you'll have recovered the first flame from the Poe Sisters and you'll be rewarded with a small key. Now go back into the Upper Stalfos Room and go out the other door. Here you'll face the blue Poe Sister. Deal with her the same as the red one and get the compass as reward. You need another key before you can go on, so go BACK again through the Upper Stalfos Room, past the West Stairway, back through the West Twisted Room and West Twisted Hallway and finally you'll find yourself back at the end of the block puzzle room. Above the doorway to the West Twisted Hallway is a gray eye. Shoot it with your arrow and the hallway will straighten. Now go through the hallway to the Twisted Room and you'll be at a different angle now. This time, drop to the floor and open the gold chest to get the Boss key, then drop down the hole in the floor. Kill the flaming blue skulls in this room and go out the door. Now you're on the balcony of the West Plant Room. Walk along the balcony and enter the door on your right to get to a room with a very tough Living Hand monster. Remember to kill all it's parts quickly when it splits or it will join back together. You'll get the second small key you need. Go out the door, take a right and go through that door. You're back in the block puzzle room. Make your way up to the door to the West Twisted Hallway and shoot the gray eye again to turn it back into a twisted hallway. Go through the Hallway, the Twisted Room, the West Stairway, the Upper Stalfos Room, and finally the East Stairway ending with a locked door. Go through this locked door and you're in the East Twisted Room. Hang a right and you'll be in the East Twisted Hallway (which is currently straight). Kill these Green Flaming Skulls the same as the blue ones - Z Target and hold down R and walk into them, then kill with sword. They're easier then the blue ones. Go through the locked door at the end of the hallway and you'll be in a rotating blocks room. Jump on one of the blocks and aim your arrow toward the frozen eye that's on one wall. Wait until the torch in the middle of the room is between you and they eye and then fire your arrow. The arrow will fly through the torch's flame, light on fire, then hit the eye, melt the ice, and activate the eye (cool, ain't it?). Believe it or not since Adult Link doesn't get to use Deku Sticks you'll have to light torches and stuff using this method instead. Kind of tricky but cool nonetheless. Now the Hallway will be twisted so go back through it. Fall down the hole in the bottom of the Twisted Room and you'll be in the falling ceiling room. To your right is a small hall and door that leads to the balcony of the East Plant Room. Don't bother the only thing there is a small chest containing a heart. Instead, wait until the ceiling falls and as it's rising again run to the small yellow switch along the right wall. Stand on it and stay on it until the ceiling falls and you won't get hurt. Then run to the square just left of the small treasure chest when the ceiling rises again. Get the treasure (some arrows) and wait for the ceiling to fall. Then run through the door to the picture puzzle room. Shoot the picture on the wall with an arrow to get the puzzle going. You then have to push blocks around until they match the picture on the wall (look at the top of the blocks and ignore the pictures on their sides). One of the blocks is a nonsense block and is just there to confuse you. If you don't make it in time the blocks will rotate to a new configuration and you'll be given a bit more time. Keep trying, eventually it should give you enough time to do it. Once you get the picture you'll have to fight the green Poe Sister. Knock her around to get back the green flame and then go through the door. Kill the Skulltula and go through the next door and you're back in the Big Room. Jump over the fence and fight the final Poe Sister. She'll split up into 4 ghosts. Watch carefully, after they split it, one of them will do a quick 360 spin and the others won't. The one that spins is the real one. Shoot her with an arrow using Z targeting. Once she's dead the tile in the middle of the floor will become an elevator. Ride it down to the Revolving Room. This one took me a while to figure out. Stand at the right of one of the rig rock platforms sticking out of the wall and push A to grab it, then push. After a while of pushing the room will rotate. Go through any opening and step on switches, get treasures, and kill monsters until finally the room rotates around to the now opened hallway leading to the Boss Room (remember to keep rotating it the same way by always standing to the right of the block when pushing). Now go through the Boss door and climb the stairs, then walk over the Triforce symbol and then try to go back out. Your way will be blocked and you'll now be facing Phantom Gannon. Phantom Gannon has two phases. In the first phase, he rides into a picture and then two of him rides back. One of them is fake. Stand in the middle of the room with and arrow ready to fire and rotate around scanning the pictures. When one of the pictures has Phantom start coming back out of the picture (a bunch of purple light will appear) fire an arrow at him right away. If you hit him he'll retreat and you can do it again. If you miss he'll zap you for a big time hurt. After you've done this 3 times he'll lose the horse and start flying around the room shooting bolts at you. You'll quickly notice that you can block the bolts but you can't seem to hurt him at all. If you're played A Link to the Past, remember the evil wizard Aghanihm? Well, next time Phantom Gannon shoots a bolt at you hit it with your sword to shoot it back at him. HOWEVER, watch out as he might hit it back at you again! So be ready to hit it again if it comes flying back to you. Sometimes you'll hit it back and forth like 10 times before it finally gets him. The more times it bounces back and forth the more it hurt too. When it does hit him he'll fall to the ground. Take this opportunity to give it to him with a jump slash from your sword. Then he'll fly back up again. The more times the bolt bounced before hitting him the longer he'll be on the ground. Keep doing this until he dies. Sometimes when he's almost dead he'll fly toward you with a super powerful spear stab. Try to dodge it if you can, you can't block it. Also, remember to stay far away from him when he's firing bolts because it will make it easier to hit them back at him. Once he's dead you'll get a message from the real Gannondorf. Grab your heart container and get out of the temple via the blue light. After you exit the temple, you'll get the Forest Medallion from the Forest Sage, Saria! ********************************************************************* 10. Death Mountain Crater and Fire Temple After you meet Saria again, head back to the Temple of Time. Once there, head to the area where the Master Sword was and Sheik will appear and teach you the Prelude of Light. He'll also tell you how to become a kid again! After he disappears again, since you don't need to be young right now, go up to Goron City. Stand on the level where the Goron is rolling around like a ball, and stand near the Bomb Flowers. When he comes closer, place a Bomb Flower in middle of the floor and it'll hopefully explode as he passes near it. When he stops and talks to you, he'll give you a Goron Tunic, which allows you to survive inside the Death Mountain Crater! Head down to the lowest level of the city and enter Darunia's room. He's not there right now, so try and pull on the statue in his room. Once the passage is revealed, follow the path to the crater. Once there, put on the tunic so you can last a while. Then, walk up to the broken bridge and use the Hookshot to cross to the other side. Then, Sheik will appear again and teach you the Bolero of Fire, which warps you into the crater at any time. After that, follow the path to a ladder, which leads down to the Fire Temple. From the start of the temple, go up the stairs and enter the left door. After Darunia finishes talking to you, make your way to the left side of the room and push the switch to free a Goron. Enter the cell to claim a key, then leave this room. This time, enter the door at the other side. Make your way across the lava to the right side of the room and enter the door. Free the Goron and get the key, then leave that room. Now, get to the far end of the room and enter the door there. Push the switch, free the Goron, and take the key. Then, leave the room and head over to the bridge. Cross the bridge and enter the door you haven't yet entered, and slide down the wooden plank there. Climb the fence to the right and once at the top, defeat the bats and drop onto the top of the platform below. Push the block off the edge so it covers up the flaming geyser on the ground. Then, jump on the block and you'll get a free ride up to the second floor. Ignore the imprisoned Goron for now and climb up the nearby ledge. Push the block over the edge, and then jump down to the ground and push the block along its path until it stops. Then, climb back up the ledge and jump on top of the block and climb the fence-like wall. Stand near the edge of the platform and shoot your Hookshot at the switch below, which extinguishes the flame at the bottom of the other wall. Quickly climb the other wall before the flames come back and enter the door up there. Avoid the boulders and make your way to the right, then into a small alcove where you can free a Goron and get a key. After that, get to the other end of the room and enter the door in another alcove and free another Goron and take another key. Then, hug the right wall until you reach a door, and enter it. Go across to the other end of the room and enter the other door, then walk across the wooden plank to the grill-like floor. Quickly run all the way to the other end of the room or else the curtain of fire behind you will hurt you badly. In the next room, jump onto the ledge where the Torch Slug is, and defeat it. Lay a bomb by the crack and jump to another ledge to avoid getting caught in an explosion. Drop into the hole it makes and free the Goron and get the key. Then, go back to where you were just moments before. Jump down to another ledge and push the switch, then make your way to the south end of the room. Go into the now opened cell and take the key and then drop down to the ground. Head to the other end of the room and enter the door to the left. Go across the platform and enter the next room and get onto the grill platforms. This time, instead of going to the end of the room, jump onto the ledge about halfway to the left and enter the door. Go down the hallway and go to the following room and make your way to the door in the room. Pass the cell containing the Goron right now, and enter the other half of the maze room. Head towards the switch and push it, then run towards the other door before the fire curtain comes again to block access to it. Place a bomb by the door because it'll come to life, then enter the real door after the bomb explodes. Defeat the Flare Dancer in the room by using the Hookshot on its core, then attacking it with the sword. After it dies, climb onto the platform in middle of the room to ride up to the fourth floor. In the next room, climb the wall, hit the switch below, and climb the other wall like you did earlier, and enter the door. Hit the switch nearby and run up the stairs to get the Megaton Hammer! Go back down the stairs and use the hammer on the platform to drop to the fourth floor again. Hit the rusty switch with the hammer to lower the stairs, then pick up a box and carry it down the steps. Drop it on top of the switch to keep the door open, then enter the door to the next room. In the next room, hammer down the platform to drop down another floor. Hit the rusty switch, open the door, and jump across the gap to reach the blue block. Play the Song of Time in front of the block to make it disappear from this spot, then hammer the switch. Drop into the pit, free the Goron, get the key, and climb the blue block to reach the other side again. Jump across to the remaining platform and hammer it a couple times and get ready to freefall down a couple stories! Once there, exit through the door that leads to the entrance of the temple and go down the stairs. Hammer the statue apart and enter the room, then defeat the enemies there and enter the following room. Enter the next door and defeat the Flare Dancer there, then enter the next door. Push the switch, free the Goron, and get the Boss Key! Now, leave the room and go back up the stairs and enter the left door. Cross the lava pit and open the Boss Door to reach Volvagia, the dragon boss! To defeat it, when it comes out of any of the holes in the platform, hammer its head and then attack with your sword. Repeat the process until it burns up in the air and dies. Take the Heart Container and enter the light. After you meet Darunia again as the Sage of Fire, he'll give you the Fire Medallion! ********************************************************************* 11. Ice Cavern and Water Temple (partially complete, may be missing half of this section!) After you beat the Death Mountain Crater, head down to Zora's Domain. You'll see that the entire place turned into a frozen ice land, including King Zora! Go up and around the path near King Zora and go out to Zora's Fountain. Enter the nearby cave and you'll be in the Ice Cavern. From the start of the cavern, follow the path while avoiding the falling icicles and cutting apart icicles on the ground with your sword. In the first actual room, just go right through it and go through the path between the Red Ice blocks. In the next room, you're going to need to collect all five silver rupees to open another passageway. Then, follow the path that isn't blocked by Red Ice until you reach the next area. Defeat the ice enemies in the room and climb on top of the platforms and fill a few bottles with some Blue Fire! Then, go a little further on the ledges and use the Blue Fire to melt the ice around the chest so you can get the Map. Then, exit this room and go back to the previous area you were in with the silver rupees. This time, use another bottle of Blue Fire to melt the Red Ice at the door to the RIGHT, then follow that passage to the next room. Push the block around the room and collect each of the silver rupees to make the door open. Then, push the block to the ledge by the door, then climb the block and the ledge and enter the door. Before reaching the next area, use Blue Fire to melt the ice blocking access to the next room. Then, enter the room and defeat the Wolfos to get the Iron Boots! After you get the boots, Sheik will appear and teach you the Serenade of Water, which warps you to Lake Hylia at any time. Dive into the water hole while wearing the boots and follow the path to exit the room. Now, with a bottle of Blue Fire, leave the Ice Cavern and thaw out King Zora! He'll give you the Zora Tunic as a reward for saving him, which lets you breathe underwater when you use the Iron Boots. After that, go down to Lake Hylia and cross the bridges and you'll be on an island with the Triforce symbol on the floor. Drop down to the small pond in the lake since it's drained, and use the Iron Boots to stay in place on the floor. Use your Hookshot on the diamond-shaped switch above the gate to the Water Temple to open it up. After you enter the temple, reach the central area and go right, then use the Iron Boots to sink to the bottom floor. Follow the passageway until you meet Ruto again, then take off the boots and float up to the third floor. Play Zelda's Lullaby at the Triforce symbol to drain the water completely, then enter the nearby room. In the next room, defeat the spike enemies and open the chest to get the Map, then leave the room. Drop down the hole to the first floor and use Din's Fire to light the torches, which open the door. Defeat the clam enemies in the next room to get a key. Follow the path back to the central area, and get to the far end of the room and push the block there until it drops. Follow the path until you reach the room with the rapidly moving water and put on your Iron Boots when you're above the pipe. Use the Hookshot to hit the switch in the statue's mouth, then use it again to reach the target on the wall nearby. Take off the Iron Boots and float up above the clams into another room and get a key. Then, go back to the main area and then enter the tower in the center of the room. Use the Hookshot to reach a higher platform and play Zelda's Lullaby there to raise the water halfway. Then, use the Iron Boots to sink to the bottom of this room and follow the new passageway until you reach the switch. Hit the switch and defeat the various enemies to open the other gate in the ceiling. Float into the new opening and open the chest to get a key. Now, make your way back to the room where you changed the water level and enter the door above the water! In the main area, go left and use the Iron Boots to sink to the bottom, then follow the passage to where you met Ruto before. Then, float up to the second floor and bomb the cracked wall and get the key in the chest. Next, go back to the central area and float up to the second floor and go to the far end of the room and use your key to open the door. Walk by the water and wait for the spider enemy to jump down, then defeat it with your sword and stand on the water. Use your Hookshot or arrows to shoot the nearby switch to be risen up to the next floor. Enter the next room and play Zelda's Lullaby by the Triforce symbol to raise the water completely. Then, go left and enter the room and defeat the nearby bats in the room. After they're gone, drop down to the lowest platform and wait until it reaches its lowest point. Use the Hookshot to climb the platforms coming down the waterfall to reach the other side. Get through the room by hitting the switch and using the Hookshot to reach the platforms, then eventually you'll reach the last platform. Stand on the statue- like head and hit the switch to go up to the door. Enter the next room and run across the room to the other door. Turn around and walk towards the tree to fight Dark Link! Defeat Dark Link by using Z-Targeting and holding your shield in front of you. Then, when he finally attacks, right after he swings, attack with your sword. (It is recommended that you have the Biggoron's Sword because it'll finish him quicker!) Continue this process until he's defeated and enter the now open room. Open the chest to get the Longshot, then play the Song of Time behind the chest to make the block disappear. Drop into the hole and you'll be in an underground river. Drift down the river while avoiding the whirlpools and climb onto the ledge at the left wall near the end and shoot the eye switch with an arrow to open the nearby gate. Use the Longshot to reach the chest and get a key then follow the path out to the rapid water room. Use the Longshot to cross the pool and then follow the path back to the central area and get to the far side of the room. Use the Iron Boots to reach the lowest room on that side and follow that path to the room where you met Ruto and take off the boots to float upward. Once at the top, play Zelda's Lullaby to drain the water, and fall down the hole and make your way to the main area again. Enter the middle tower and reach the upper ledge with the Longshot and play the lullaby again to raise the water level halfway. Leave the room and get to the back of the room and you'll see an eye switch. Shoot the switch with an arrow and use the Longshot on the target behind the gate before it shuts and follow the path until you reach a block. Push the block as far as it can go and go right and open the chest to get a key. Go straight out of the room and use the Longshot on the target in the ceiling and you'll reach the main area again. Sink to the bottom of the room again and get to the right side and go through that passage to the next room. Surface on the ledge in the room and use the Longshot to reach the other side by the door and use a key to open it. Get across the room while avoiding the spider enemies and the other obstacles and enter the next room. In the next room, defeat the Stinger enemies and then drop down onto the ledge and bomb the crack in the wall. In the new passage, pull the block as far as you can go, then get to the ledge across the water and bomb it, too. Then, enter that side of the passage and push the block as far as possible, then go back to the other side and pull the block some more. When you have enough room, get to the other side and push the block into the water so it pushes down the switch, which raises the water, giving you access to the door! Enter the next room and hit the switch with your sword, then quickly go across the rising water pillars to the other side. In the next room, put on your Iron Boots, then after the boulder passes you, go right and drop into the underwater passageway. Follow the passage to the end and take off your boots to float up to the surface and take the Boss Key from the chest. Now, make your way ALL the way back to the central area and float up to the surface of the water and enter the room above you. Press the switch while you're standing on the water and go up to the top and play Zelda's Lullaby in the following ledge to completely raise the water level! Then, go left and stand on the platform across from the statue with the Longshot target. Aim your Longshot and go across the water and enter the next room. In the next room, run up the slope with the Blade Traps without getting hurt to reach the Boss's Room! (This may take a few times.) To defeat the boss, Morpha, stand along the sides of the room and wait until a tentacle rises from the water. Stand a safe distance away and when the nucleus of the Enemy appears inside it, use the Longshot to pull it out, then swing at it with your sword. Repeat this process until it's defeated and you'll be warped to the Chamber of the Sages! Talk to Ruto and she'll give you the Water Medallion and when you return to Lake Hylia after you beat the temple, the water will fill up again! While standing on the plateau above the Water Temple, stand on the wooden platform in front of the plague, and wait until the sun rises in the morning. Shoot an arrow at the sun and a Fire Arrow will land on a nearby island, so swim over and get it! After that, it's time to go to Kakariko Village again. ********************************************************************* 12. Kakariko Well and Shadow Temple After you've beaten the Water Temple, go to Kakariko Village again. There'll be a house there in flames and Sheik will come and tell you about the demons that have come out of the well. Watch the scene for a moment, and when Sheik talks to you again, he'll teach you the Nocturne of Shadow. After that, go to the windmill and talk to him, then show him the ocarina. He'll teach you the Song of Storms, which lets you make the rain on or off at any time anywhere! Now that you know the song, go to the temple of Time and revert back to your younger form, then go back to the windmill. Play the Song of Storms for the man, then leave the windmill and climb into the well. From the start, go down the hallway and walk right through the wall at the end of the room. You'll go right through and appear in the next room! From there, take the path to the right and as you make the left, walk through the wall around the corner and open the chest to get a key. Continue down the hall and make another left at the end. Stand on the Triforce symbol on the ground and play Zelda's Lullaby to drain all the water in the well. At the end of this room, make a left and go down the hallway while trying to avoid the green flying skull thing. About halfway down the hall turn right and enter the next room. Light all the torches with Din's Fire to open the caskets then look in the one in back and to the left to find a key. Now, get back to the main hallway and continue down to the right. After you turn left again, walk through the wall and open the chest to get a key. After that, jump into the pit and crawl through the opening to reach the next area. Enter the next room and you'll see four arms sticking out of the ground. Let one capture you, then the main enemy will appear. Struggle to get out of the hand's grasp, then as the enemy lowers its head, attack with your sword. Repeat the process until he's defeated to get the Lens of Truth! Now, warp to the Temple of Time and become Adult Link again and play the Nocturne of Shadow to warp to the entrance to the Shadow Temple. From the start, walk up to the pit and use the Longshot to cross the gap to the other side, then walk right through the wall in front of you! In the next room, use the Lens of Truth to point out the real skull on the pedestals. Then, push the bird statue so that its beak is aiming at the real skull to open the door. You can't reach that door yet because a chasm separates you and the door, so turn around and use the Lens of Truth to find two passages in the wall. Enter the one to the right and in the next room, walk through the wall and go right. Use the Lens of Truth to reveal another secret area in the right wall. Enter that room and defeat the zombies and bats to get the Map then go back to the previous room and go right. Use the Lens of Truth to find yet another passage and go through it to reach the next room. In the next area, take the right path and walk to the end of the room and walk through the wall at the corner and open the door to the next room. In this room, you'll see four arms sticking out of the ground. Let one capture you, then the main enemy will appear. Struggle to get out of the hand's grasp, then as the enemy lowers its head, attack with your sword. Repeat the process until he's defeated to get the Hover Boots, which let you walk across water and air for a short period of time! After you get the boots; backtrack to the room with the bird statue and the door across the chasm and strap on your Hover Boots. Run across the chasm and go through the door to the next room. Go down the hill in the next room and defeat the Beamos statue with bombs, and then walk through the wall to the left. Find all the silver rupees to open the gate and get a key from the chest. Go back to the last room and bomb the remaining wall to the left and enter that room using a key. Run all the way to the big, open section of the room while destroying the Skulltulas along the way. Then, jump from platform to platform while avoiding getting cut by the guillotines until you reach the back of the room. Defeat the Stalfos Knight here and go right and wait for the moving platform to reach its lowest point, then jump down onto it! When it gets high enough, jump onto the small ledge to the right and walk along it to the other plateau. Get all the visible silver rupees then bomb the Beamos statue to find the last one to open the door. In the next room, use the Lens of Truth on the wall to the right to find a hidden block. Pull the block out to the center of the room and push it through the room because it protects you from the spikes from above! At the end of the path, get to the other side of the block and climb on top of it, and then jump to the ledge to the right near the jail cell. Push the switch there, and it'll make a chest containing a key appear. Use the Longshot on the chest to cross the gap to reach the key. Now, leave the room and go back to the previous room. Cross the small ledge to the platform halfway across and jump down to the platform with the guillotine. Use the Lens of Truth to reveal the hidden platforms behind the one you're on and jump onto the first one and wait for the moving platform to reach you, then jump on! Ride it to the door and enter the next room using a key. In the next room, use the Longshot and the Hover Boots to collect all the silver rupees, then enter the door that just opened. Climb up the ledges to the top and throw a Bomb Flower into the flames of the moving skull statues. Do that until all three statues are destroyed, then drop down and get a key. Go back to the room you were just in and use the Lens of Truth to reveal all the Longshot targets, spikes, and ledges and aim at the target above the door to the left. Enter that door with a key and put on your Iron Boots and walk past the Blade Traps and going against the fan's wind gusts. Continue until you reach a pit, then use the Longshot on a wooden pole on the ceiling to cross the gap! Then, drop into the second pit in front of you and keep your Iron Boots on so you don't get blown away. When you reach the door, turn around and put on your Hover Boots and use the Lens of Truth to reveal the area behind the wall. Have the fan blow you across the gap to that hidden section and open the door to the next room. In the next room, put a bomb on the garbage pile and then use the Lens of Truth and it'll reveal a chest with a key. Defeat the two mummies there and open the chest to get five rupees, then open the door with a key and enter the next room. In the next room, pull the block along its path until it falls into the small crease in the floor. Then, climb onto the block and jump onto the higher ledge and jump onto the ship nearby. Play Zelda's Lullaby on the Triforce symbol to get the ship moving. Defeat the Stalfos along your journey and when the ship stops at the end, put on your Hover Boots and run towards the dock down below. When you touch the ground, enter the door nearby to the next room and make your way through the maze of invisible walls to the right side of the room and enter the door. In this room, the spiked walls will attempt to crush you in, but just use Din's Fire to destroy the walls and defeat the zombies to reveal the chest with the Boss Key! Leave the room and get across the room to the other side and use the Lens of Truth to reveal the hidden hand enemies. Defeat them and their smaller counterparts to get a key. Now, go back to the room where you landed after the boat ride and stand between the pots at the inner edge of the platform. Shoot an arrow at the Bomb Flowers to detonate them and destroy the base of the statue! Walk across the fallen statue and enter the next room with the key. Use the Lens of Truth and the Hover Boots to cross the hidden platforms to the Boss's Room! To defeat Bongo Bongo, shoot one hand with an arrow or two to freeze it. Do that to the other hand to freeze the other hand to expose the eye, which is the weak spot! Shoot the eye with an arrow and then run in and attack with the sword. Repeat the process to defeat it and to meet Impa again as the Sage! After she gives you the Shadow Medallion, head out to Gerudo Valley! ********************************************************************* 13. Gerudo Fortress, Gerudo Training Complex, and the Haunted Wasteland Go across the wooden bridge in the valley, then when you reach the broken bridge, use the Longshot to cross it! Then, continue to the Gerudo Fortress and as you reach the fortress, the Gerudo guards will capture you and put you in jail! After that, shoot the Longshot at the wooden ledge above the window to get out, then enter the fortress through the door to the left. When you reach the first carpenter, talk to him and fight the guard for the key. Then, follow the path outside and enter the door to the left. Go right and crouch behind the crate by using your shield until the Gerudo guard walks away. Then, exit the fortress again through the nearby door to the right. Then, go left and climb up the ledge and enter the left door before the Gerudo guard spots you and throws you in jail again! Talk to the second carpenter and defeat the guard to get a key, then free him. Go through the next door and exit the fortress, then jump off the ledge and enter the door in front of you. Talk to the next carpenter and defeat the guard to free him, then turn around and exit this room through the same door you entered. Climb back up the wall you jumped from and enter the door to the left this time. Get past the guards in the next couple rooms by shooting them with arrows and go up the stairs and exit the fortress yet again. Jump right off the ledge to the right and enter the last door and stand behind the crate. Pull out your bow and arrow, then shoot the guard the moment she comes onscreen and continue right. Talk to the final carpenter and defeat the guard to free him, then a Gerudo will come and talk to you. She'll give you the Gerudo's Card, which grants you access to any part of Gerudo Fortress without getting caught by guards! After that, exit the fortress entirely and look for a Gerudo in white standing next to a gated area. Pay her 10 rupees and you'll be given access to the Gerudo Training Complex! From the start, go through the left door and defeat the Stalfos within 1:30 to get a key. In the next room, use the Longshot to help you collect all five silver rupees before times up to open the door. Use the Longshot to reach the ledges leading to the door and enter the next room. In the next room, defeat the four Wolfos enemies and use the Lens of Truth to find a secret passage in the wall. Use the Longshot to reach the passage and enter the next room and drop down to the lower level. Shoot an arrow into each of the eyes of the statue to make a chest appear with a key. Then, jump across to the platform by the wall and enter the door to the next room. Here, use the Megaton Hammer and hit the sides of all the statues until you find the switch. Push the switch to eliminate the fire around the chest to get another key. Then, keep hitting the statues around until you find the eye switch on the wall, and shoot an arrow into the eye to open the door. In the next room, get all the silver rupees with the help of your Hover Boots. Push the switch to remove the flames around a silver rupee in the corner, then play the Song of Time near the high ledge to make two blue blocks appear. Climb the blocks to get a key. Then, go across the room to a side room and play the Song of Time there, too. Dive in the water with your Iron Boots and collect all the silver rupees with the help of your Longshot and by taking off your boots to float at times to get a key. Surface at the top and open the chest to get the key, then leave the room. Now, get to the left door and enter the next room. Defeat the Lizalfos and the Beamos statue to get another key. Now, in the next room you're back by the entrance, but enter the door to the right of you instead of leaving! If you follow this path the right way, you'll be able to reach the Ice Arrows in the big chest! Start by opening the door to the left, and then use the Lens of Truth to look up at the ceiling. Climb the fence-like wall and open the chest to get the key, then drop back into the room below. Continue left and open all the doors in your path and you should reach the chest with just enough keys! After you get the Ice Arrow, you can leave the complex. Head down to the gate to the desert and climb up the tall ladder. Talk to the Gerudo guard there and she'll open the gate for you. When you enter the desert, put on your Hover Boots and climb onto the nearby crate. Use the Longshot to cross the sand river to reach the other side and continue through, following the flags as you go. Eventually, you'll reach a stone structure, so go up the path surrounding it and climb to the top. Use the Lens of Truth to meet you ghostly guide through the wasteland, and follow the ghost through the desert. He makes very sharp turns, so be ready to turn with him, if you can! Also, there will be enemies along the way, so just avoid them as much as possible to not get left behind by the guide. When you reach the Desert Colossus, go right and bomb the wall between the two palm trees to reach the Great Fairy's Fountain! After she teaches you Nayru's Love, go back outside and make your way towards the Spirit Temple. Enter the temple, but since you can't enter it in any way, go back outside and Sheik will appear. He'll teach you the Requiem of Spirit, which warps you near the Spirit Temple anytime. After he leaves, warp back to the Temple of Time and become a kid again, then warp back to the desert. Stay tuned for more coverage on the Spirit Temple because it IS coming! ********************************************************************* 14. Locations of the Pieces of Heart 1. Lon Lon Ranch *: In the shed at Lon Lon Ranch, move the crates there to reveal a secret hole in the wall. In it is a Piece of Heart. 2. Dodongo's Cavern: When you're Young Link, plant a Magic Bean at the mouth of the cave. Come back when you're Adult Link and a magic platform has grown there. Let it fly you to the top of the Cavern and jump off to find the Heart Piece. 3. Hyrule Field: Near the path leading to Lake Hylia, there's a section of grass that's fenced in on all sides. Throw a bomb into the center of that area to uncover a secret grotto. Defeat the enemy there to get a chance to buy a Heart Piece for a mere 10 rupees! 4. Lon Lon Ranch: Walk around the north end outside of the ranch. Detonate a bomb at the base of the tree there to reveal a secret grotto with a Piece of Heart. 5. Kakariko Village: When you're Young Link, go to Death Mountain by the Great Fairy's Fountain and get a ride from the owl. He'll drop you on a roof in Kakariko Village. Drop down to the awning below and go in the house to find the Piece of Heart! 6. Kakariko Village: Use your Longshot to get atop one of the houses in town. The man that's there will give you a Piece of Heart. 7. Kakariko Graveyard *: During the night, when you see Dampe in the graveyard, you'll find the Heart Piece when you ask him to dig. 8. Kakariko Windmill **: After you race Dampe's Spirit through the cavern, enter the following room. Play the Song of Time to make the blue block disappear. Follow the path up to the windmill and once you get inside the windmill, you'll find the Piece of Heart on a nearby ledge. 9. Kakariko Graveyard **: After you rerace Dampe's Spirit and get to the end within 1'00", he'll give you another Piece of Heart. 10. House of Skulltula: After you collect 50 golden tokens, come back to the House of Skulltula in Kakariko Village and get a Piece of Heart from the now freed child. 11. Kakariko Graveyard **: While you're Young Link, plant a Magic Bean in the corner of the graveyard. Come back when you're Adult Link to float up to the ledge and claim a Piece of Heart. 12. Kakariko Graveyard: When you're walking around the graveyard, try pulling on one of the stones in middle of the graveyard. Defeat the mummy there then play the Sun's Song to get the Heart Piece. 13. Zora's River *: As you go up Zora's River, you'll see a group of frogs. Play the Song of Storms for them and you'll get a Heart Piece. 14. Zora's River *: Keep on playing all the songs you know for the frogs and they'll ask you to play their bug-eating game. Just make the frogs jump by hitting the C Buttons and A and if you keep up, they'll give you another Heart Piece. 15. Zora's River: Take a cucco from the riverbank near the man selling Magic Beans, and take it with you up the river. When you reach the hill going up before the bridge into Zora's Domain area, turn around and use your cucco to fly down to the ledge nearby. Climb the ladder, then take the next cucco and fly over to the platform with the Piece of Heart. 16. Zora's River: At the entrance to Zora's Domain, you'll see the Piece of Heart on a ledge far from your reach. To get it, go back to the place where you found the cucco along the riverbank and take him back to that spot. Jump off the path and you'll be able to get the Heart Piece! 17. Market *: Win the treasure chest game to get the Piece of Heart. A quick and easier way to get it without losing is to use the Lens of Truth when you get it to find all the keys! 18. Market *: When you play and win the Bombchu Bowling game, you'll get random prizes. If you keep winning, eventually you'll get the Piece of Heart as a prize. 19. Market *: When you talk with the people in town, you'll come across this woman who lives in a house in the back alley whose dog ran away. Help her get it back by looking near the Bazaar for the white dog to find it and give it back to the woman for a Piece of Heart. 20. Lost Woods *: Go through the Woods until you reach the mysterious Skull Kid. When he urges you to, take out the Ocarina and play Saria's Song. After hearing the song, he'll give you the Heart Piece. 21. Lost Woods *: Go even deeper into the Lost Woods and you'll reach two Skull Kids. When they ask you to join them as they sang, play the Ocarina and follow along the song. Then, they'll give you the Piece of Heart. 22. Zora's Domain *: When you reach the waterfall, there's a hidden chamber behind it. So, light up a Deku Stick and go behind the waterfall where you'll find several more torches. Light them all and a chest containing the Piece of Heart will appear. 23. Zora's Fountain **: When you go to Zora's Fountain as Adult Link, it will all be frozen like ice. Find the ice block with the Piece of heart sitting on top of it. Jump from platform to platform until you reach the Heart Piece! 24. Ice Cavern **: As you go through the Ice Cavern, you'll come across a red ice block with a Piece of Heart inside. Get a bottle full of blue flame and put it over the red ice to get the Piece. 25. Zora's Fountain **: When you get the Zora Tunic and the Iron Boots, submerge yourself under the lake in Zora's Fountain. There, you'll find the Piece of Heart. 26. Death Mountain Crater: Enter the Crater with the Goron Tunic on and as Adult Link, then explore the crater walls to find the Piece of Heart. 27. Death Mountain Crater **: Inside the Crater, climb up the stalk that grew from the Magic Bean. Then, go up the towering spire to reach the Heart Piece. 28. Goron City *: Light all the torches on the lower level of the city to make the giant urn spin. Run up to the upper level and throw a Bomb into the urn's open top to get a prize. Hopefully, it'll be the Piece of Heart! 29. Lake Hylia *: Go to the Fishing Pond and catch the biggest fish in the pond to get the Heart Piece. 30. Lake Hylia: After you get the Golden Scale, dive into the well in the lab next to Lake Hylia. There, you'll find the Piece of Heart. 31. Lake Hylia **: When you're Young Link, plant the Magic Bean in the spot near the lab by Lake Hylia. Come back when you're Adult Link and climb the stalk to reach the top of the lab. Up there waiting for you is a Piece of Heart! 32. Gerudo Fortress: On you way to Gerudo Fortress, you'll see a waterfall. Take a cucco and jump through the waterfall into a secret chamber. There, you'll find the Heart Piece. 33. Gerudo Fortress: On the opposite side of the waterfall, you'll see a narrow canyon. Take a cucco and jump off the bridge and land on the ledge far below to get the Piece of Heart. 34. Gerudo Fortress **: While you're exploring the inside of the Fortress, look up and use the Hookshot on the exposed roof chest. You'll reach the Piece of Heart there, too! 35. Gerudo Fortress **: While you're riding Epona, your horse through Gerudo Fortress, you have to shoot at targets. If you score over 1,000 points, you'll win the Piece of Heart. 36. Spirit Temple **: When you are Young Link, plant a Magic Bean near the Temple's entrance. Then, come back later as Adult Link when the stalk has grown. Climb up it to find the Piece of Heart. * = Only get as Young Link ** = Only get as Adult Link ********************************************************************* 15. Locations of the 7 Cuccos in Kakariko Village 1: You find one near the entrance to the village. 2: You find another near the pen walking around. 3: When you enter the village, roll into the crate at the bottom of the stairs near the Potion Shop. 4: Take a Cucco that you've caught and walk up the stairs where the half built building is, then fly across the gap to reach the Cucco on the ledge by the House of Skulltula. 5: You find one wandering near the gate leading to Death Mountain. 6: Take a Cucco you caught, and go up the stairs that lead to the inside of the windmill. Get a running start, and jump towards the big fence. When you're next to it, let go of the cucco and then climb onto the top of the fence, and you'll find the other cucco. 7: Throw the cucco you just found over the fence after you go up the steps in back of the Potion Shop. Then, climb the ladder by the wall and you'll see the last one by the windmill. ********************************************************************* I'd like to thank again Zauron ([email protected]) for his great info on the Forest Temple. I also want to thank [email protected] for his info on Link's Inventory. If anyone has anything I can add, or have any questions about what is here right now, feel free to e-mail me [email protected]. If you do mail me, make sure that the subject CLEARLY STATES what your question is, or else I'll delete it!